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Innovation: iPad is child’s play but not quite magical

Innovation is our regular column that highlights emerging technological ideas and where they may lead
Getting used to a touch-screen world
Getting used to a touch-screen world
(Image: Justin Sullivan/Getty)

Of the thousands of of Apple鈥檚 iPad tablet computer, one of the most informative and ultimately convincing is a of a two-and-a-half-year-old girl playing with the device for the first time.

In the clip, the girl鈥檚 father hands her the book-sized device and within seconds she鈥檚 navigating various apps through the now ubiquitous swipe, pinch and point gestures. Over the next 5聽minutes, she plays a spelling game, looks at pictures, plays with virtual bubble-wrap and bangs on a virtual piano.

Seeing the little girl use both hands to manipulate virtual objects on a screen bigger than her head, it鈥檚 hard not to think that this seemingly simple multi-touch screen will define her expectations about what a computer is and is for.

She will grow up in a world in which screens that don鈥檛 react to touch seem broken, and devices that cannot be anything at any time to anybody will be annoying at best. She will expect virtual objects to behave as instantaneously and intuitively as their physical equivalents. This blurred distinction between real and virtual could very well seem like , but could equally probably become the new 鈥渘ormal鈥.

You鈥檒l get what you鈥檙e given

However, not everyone thinks the iPad is a magic window showing us a future utopia of ideal human-computer interaction. As commentators like have pointed out, Apple seems to think that intuitive computing comes at the cost of giving users the freedom to modify hardware and software 鈥 a right held sacred by many techies.

鈥淐learly there鈥檚 a lot of thoughtfulness and smarts that went into the design. But there鈥檚 also a palpable contempt for the owner,鈥 writes Doctorow.

But as points out on the daily-magazine website Slate, hacker ethics and mass-market usability may forever be at loggerheads. 鈥淭he ideology of the perfect machine and open computing are contradictory. They cannot coexist,鈥 he writes.

Sofatop device

After playing with a greasy-fingered demo at the Apple Store in downtown San Francisco, this reporter gets the sense that the iPad not for the tech set. It retains the rounded metal-and-glass aesthetic common to most Apple products, although you can feel sound reverberate inside it, which makes it feel slightly less solid than its smaller touchscreen cousins. The screen is crisp and reactive and the software interface is pleasantly unnoticeable.

The iPad does not attempt to replicate the multitasking, stacked-windows approach of our desktops and laptops in the way that previous tablets have 鈥 with mixed results. Designed less for productivity and more for entertainment, it isn鈥檛 trying to be a computer of the sort we are used to. For the time being, it is a general-purpose media consumption device that is quite good at its job.

There are, of course, a few glitches that break any spells Apple might wish to cast. As , it鈥檚 fine for sofa-computing but too large and heavy to hand-hold and use as you would an iPhone or a Kindle, its closest competitors in the 鈥渟tand and read鈥 division.

It鈥檚 fast, but not crazy fast. The reaction speed is not noticeably different from an iPhone or iPod Touch, though the web does load quite quickly over Wi-Fi.

Finally, while many of the available apps, such as the , display content in novel ways, most seem to miss the opportunity for richer multi-touch interaction. The larger screen should allow for more creative use of the gesture-based interface than in smaller devices, and one gets the sense that developers will eventually take advantage of this.

Quibbles aside, the iPad succeeds at being usable and intuitive in ways that even the best-designed laptop or netbook is not. If Apple鈥檚 claimed are any indication, users don鈥檛 need the view from this 鈥渕agic window鈥 to be perfect.

Read previous Innovation columns: Only mind games will make us save powerGaze trackers eye computer gamers, Market research wants to open your skull, Sending botnets the way of smallpox, Bloom didn鈥檛 start a fuel-cell revolution, Who wants ultra-fast broadband?, We can鈥檛 look after our data 鈥 what can?, How far can you trust an AI assistant?, The relentless rise of the digital worker.