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Video games take off as a spectator sport

Professional gaming has been huge in Asia for years, and improved technology means it is now going global
The latest spectator sport
The latest spectator sport
(Image: Oliver Yu/IPL/IGN Entertainment)

Editorial:Give video games a sporting chance

EVERY sport has its idols and superstars. Now video gaming is getting them too. Professional gaming, or e-sports, exploded in popularity in the US and Europe last year.

The scene has been big in Asia 鈥 particularly South Korea 鈥 for about a decade, with top players such as Lim Yo-Hwan earning six-figure salaries and competing for rock-star glory in Starcraft tournaments that attract audiences in the hundreds of thousands.

The phenomenon is taking off in the West partly because of improved video-streaming technology and large financial rewards. Video games are becoming a spectator sport, with certain players and commentators drawing massive online audiences.

And where people go, money follows. The second world championship of 鈥 a team-based game in which players defend respective corners of a fantasy-themed battle arena 鈥 was held in Los Angeles in October. The tournament had a prize pool of $5 million for the season, with $1 million going to winning team Taipei Assassins, the largest cash prize in the .

League of Legends has also set records for spectator numbers. More than watched the championship finals either online or on TV 鈥 a figure that dwarfs audience numbers for broadcasts of many traditional sports fixtures.

聯More than 8 million people watched the finals of the League of Legends world championship聰

But gamers don鈥檛 need to compete at the international level to earn money. Video-streaming software like makes it easy for players to send live footage to a website, where the more popular ones can attract upwards of 10,000 viewers 鈥 enough for some to make a living by having adverts in their video streams. Gamers can go pro without leaving their homes.

Currently, e-sports productions are handled by gaming leagues 鈥 but that could soon change. Last November saw two moves that will make it even easier to reach a global online audience. First, Twitch announced it would be , a widely used gaming platform. This would let gamers stream their play at the click of a button, making it easy for people around the world to watch.

Also in November came the latest release from one of gaming鈥檚 biggest franchises, Call of Duty: Black Ops 2, which has the ability to live-stream via YouTube . Another feature allows the broadcast of in-game commentary for multiplayer matches.

鈥淚 think we will reach a point, maybe within five years, where spectator features are a necessity for all big game releases,鈥 says Corin Cole of e-sports publishing company in Huntingdon, UK.

David Ting founded the California-based , which hosts professional tournaments. He puts the popularity of e-sports down to the demand for new forms of online entertainment. 鈥淎fter 18 months, IPL鈥檚 viewer numbers are already comparable to college sports in the US when there鈥檚 a live event,鈥 he says. 鈥淭he traffic is doubling every six months.鈥

Ting sees motion detection, virtual reality and mobile gaming coming together to make physical exertion a more common aspect of video games, blurring the line between traditional sport and e-sports. 鈥Angry Birds could be this century鈥檚 bowling,鈥 says Ting.

Topics: Sport