
Read more: âDreams on demand: Virtual reality finally deliversâ
IâM WALKING through a villa in sunny Tuscany â or so it seems. Donning the Oculus Rift headset (see âVirtual reality: Get your head in the gameâ), I am immersed in my environment. But itâs not just the wraparound visuals that are fooling me. Thanks to a few clever perceptual tricks, I feel like Iâm walking naturally, even though my feet are only moving back and forth on a static platform.
The buzz around the Oculus Rift headset is giving virtual reality a new lease of life. But however immersive the visuals, you are usually stationary when using it, moving your avatar via a control pad or keyboard. Now hardware is adding the sensation of movement to virtual adventures, without leaving you feeling nauseous.
Advertisement
Unlike joysticks, devices such as the â which lets users glide in any direction â can integrate real motion with moving visuals. This makes it easier to exploit an illusion known as vection to make people feel as if they are moving faster than they actually are.
âSome game characters run at an equivalent of 40 miles per hour, so itâs just as well you donât have to emulate that,â says Julian Williams, WizDishâs creator.
With the WizDish, a person experiences the sensation of walking simply by sliding their feet back and forth on a slippery disc. This provides feedback to the brain about where a personâs limbs are and how much they are exerting them, in the same way actual steps do. âA key feature is that your centre of mass remains equidistant between your feet, as it does when you walk for real,â Williams says.
Another system in development is the made by Virtuix, a Kickstarter project that has raised more than $810,000 in just two weeks, after asking for $150,000. Users climb into a harness on a circular treadmill that has a padded band around the waist. The treadmillâs floor is almost frictionless and moves as the user runs in any direction.
Exploiting illusions can really enhance the feeling of immersion. from the University of WĂźrzburg in Germany tricked users into thinking they were walking in a straight line by rotating the view seen on one side of their virtual reality glasses. Without realising, users compensated by walking a circular arc in the opposite direction. His team is also looking at how optical illusions can be exploited in virtual worlds to match real-world perceptions. By adding certain visual tricks to a moving scene, the wearer can be fooled into thinking they have walked further than they really have ().
âExploiting illusions can really enhance the feeling of immersion in a virtual worldâ
But apart from replicating the real world, illusions have the potential to create out-of-this-world experiences. Realism is useful, says at the University of Tampere in Finland, but only to a point. âThen it needs to be bigger, at least for entertainment purposes. Weâre after the wow factor, not realism.â
This article appeared in print under the headline âOptical illusions help you explore a virtual world on footâ