George Cole, Author at New ÐÓ°ÉÔ­´´ Science news and science articles from New ÐÓ°ÉÔ­´´ Sat, 26 Mar 1994 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 242057827 Technology: Apple bids for PC power /article/1832089-technology-apple-bids-for-pc-power/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Sat, 26 Mar 1994 00:00:00 +0000 http://mg14119183.300 Apple Computer has unveiled a new generation of computers designed to
challenge the dominance in the personal computer market of the chip manufacturer
Intel and giant software company Microsoft. The new machines, known as the
Power Macintosh range, are faster than most existing desktop computers.
But what sets them apart is that as well as running existing Macintosh software,
they will be able to run programs designed for the much more common PCs,
including those designed to run under Microsoft’s Windows graphical interface.

The Power Macintosh uses a newly developed reduced instruction set computing
(RISC) microprocessor called the PowerPC, which has been developed over
the past three years by Apple, together with IBM and Motorola, the company
that built the chips for Apple’s earlier Macintoshes. Most personal computers
use complex instruction set computing (CISC) microprocessors, such as the
Intel 80×86 range used in PCs. Built into these chips are the instructions
for performing hundreds of computational tasks. RISC chips use fewer, simpler
instructions, and so are less complex: the PowerPC 601 chip has 2.8 million
transistors, compared with the 3.1 million on the Pentium processor Intel
launched last year. This makes RISC chips faster and less power-hungry:
the new 601 chip consumes 9 watts, against 16 watts for a standard Pentium.
To perform complex tasks, RISC chips combine their simpler instructions.

Apple claims that Power Macintosh computers running programs specially
designed for the PowerPC are two to four times as fast as the fastest Apple
Macintosh Quadra and Intel 80486 computers, and over 30 per cent faster
than Pentium machines when performing floating-point calculations (which
are used in complex mathematical tasks or video simulations). Apple plans
to use the PowerPC’s processing power for applications such as multimedia,
video conferencing and speech recognition.

Apple knows, however, that it cannot afford to ignore the huge base
of existing computer users. Power Macintosh machines use an operating system
called System 7, which runs on most of today’s Apple Macintosh computers.
As a result, Power Macintoshes look and operate like ordinary Macintosh
computers, and can run 95 per cent of existing Macintosh software.

But Macintoshes account for only about 10 per cent of the estimated
120 million personal computers worldwide; 85 per cent are PCs, which use
Intel processors and Microsoft’s MS-DOS operating system, and 70 per cent
of these use Microsoft’s Windows graphical user interface.

Apple is therefore targeting its new machines at ‘fence sitters’ who
hanker after a Macintosh but opt for a PC because it is the dominant format.
Apple says the Power Macintosh should appeal to companies that use a mix
of computers, such as Apples in laboratories and PCs for administration.

But to run MS-DOS or Windows software, a Power Macintosh needs to be
fitted with at least 16 megabytes of memory, rather than the standard 8
megabytes. This will allow it to run an emulation program called SoftWindows,
developed with Apple by the Californian company Insignia Solutions. SoftWindows
converts MS-DOS code into PowerPC commands. Apple claims it provides Power
Macintosh machines with the same performance as today’s entry-level PCs.
Upgrading an 8-megabyte system, including the extra memory, will cost £400.

However, on a 16-megabyte machine SoftWindows only leaves 4 megabytes
of memory free for running Windows programs. Applications such as 3D animation
or multimedia CD-ROMs would need up to 32 megabytes installed: half of this
would be available for the Windows application.

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Technology: EuroDisney games: not all childs’ play /article/1829785-technology-eurodisney-games-not-all-childs-play/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Fri, 09 Jul 1993 23:00:00 +0000 http://mg13918813.700 Visitors to the EuroDisney theme park near Paris are playing a new
generation of video games, developed by IBM and the Disney organisation,
that could eventually have serious industrial and commercial applications.
The games, which include a picture manipulation system called photomorphing
and voice recognition technology, are housed in a new pavilion called
L’Astroport Services Interstellaires which opened to the public last week.

The technology used in L’Astroport won’t be found in your local games
arcade. The games are controlled by 37 computers, most of them IBM PS/2
personal computers. Eight machines use Intel’s new Pentium chip, a 32-bit
processor up to five times more powerful than machines using Intel 80486
processors.

Much of the technology was developed at five IBM research laboratories in
the US, France and Britain by a work team consisting of 40 IBM engineers and
Walt Disney’s software development group. Jack Jacquet, IBM France’s project
leader, says: ‘We wanted to show that computers can be used for more than
just spreadsheets. But we also wanted to develop a system that would appeal
to all ages and nationalities.’ It was a tall order, given that people from
85 nationalities visit EuroDisney each year.

L’Astroport includes eight photomorphing games stations powered by Pentium
chips. ‘Morphing’, a technique put to good effect in the film Terminator 2,
uses software to transform one photographic image seamlessly into another –
turning a car, for example, into a horse. The L’Astroport system takes a
high-definition photograph of its user, and digitises and stores it as a
500-kilobyte file. The digitised image is then displayed on a 94-centimetre
screen containing an array of touch and pressure detectors. Touching the
screen makes the image as malleable as plasticine: the user can alter it in
real time, for example widening the mouth or lengthening the nose. Users can
also – for a price – have their altered images printed on a colour printer.

Also on show is N-Grid, an interactive game incorporating IBM’s speech
server system (ISSS). Each ISSS is powered by a RS/6000 RISC workstation and
can recognise up to 30 words in English, French, German, Italian or Spanish.
IBM claims that the system is at least 98 per cent accurate, even in noisy
environments.

An ISSS works by breaking word sounds into small components called models,
which are stored on a 1-gigabyte hard disc. Anything the user says is
digitised and compared with the stored models. Unlike most voice
recognition systems, this does not need to be trained to recognise
individual voices; users are, however, are restricted in their choice of
words.

N-Grid first asks users to say hello in their own language: from the reply
it determines which set of models to use. It then guides them through a
series of questions which only require one-word answers: for instance, ‘Are
you ruled by your head or your heart?’ and ‘Can you make your mind up
quickly?’ At the end, it provides a flattering personality profile based on
the answers.

Communication problems are overcome by a number of tricks. If the user
mumbles or gives an incoherent response, the computer says: ‘I heard you
say something, was it . . .?’ It can also deal with words which it does not
recognise. If you reply ‘fish’ to the question ‘Which pet do you prefer, a
cat or a dog?’, N-Grid will ask ‘Did you say dog?’ to elicit a ‘yes’ or
‘no’. If the user refuses to speak, the computer observes ‘We have a
communication problem. We are fading . . .’ and shuts down.

EuroDisney expects more than 7 million people to visit L’Astroport each
year. IBM says there are serious motives behind its development. ‘People
think that IBM is a cold, unfriendly company, but we want people to see that
we are more friendly’, says Jacquet. Guy Serrana, leader of the IBM
technical support group, says that the technology has potential for more
serious applications: ‘Photomorphing could be used for identification
purposes or tracking down missing persons. The voice recognition technology
could be used in industry; for example, if you wanted to stop a machine in
an emergency you could shout ‘halt’ rather than trying to find the right
²ú³Ü³Ù³Ù´Ç²Ô.’

In all, the games at L’Astroport took 180 man-years to develop. Neither
company will comment on development costs.

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